﻿using UnityEngine;
using System.Collections;

public class Program : MonoBehaviour {
	// Use this save score of player
	public static int score = 0;

	// Use this save remain time of player
	public static float playTime = 0;

	// Use this notification stop game
	public static bool isStop = false;

	// Use this play time total
	public static float timeTotal = 0;

	// Use this 
	public static int IQTotal = 9;

	//
	public static int MoneyTotal = 9;

	// Use this check user click play button
	public static bool isClicked = false;
	
	// Use this check notif menu
	public static bool isSuccess = false;
	
	// Use this check choose result
	public static bool isResultNotif = false;
	
	public static bool isReset = false;
}
